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Fractscape 1.4 (for Mac)



Fractscape description

 

Fractscape screenshot 3

Create a wide variety of landscapes, with as much or as little control as you want.

Want to make the landscapes of your dreams in a fun and easy way? Here's your chance! Fractscape uses fractal terrain generation techniques to create a wide variety of landscapes, with as much or as little control as you want.

Export terrains for game engines or other uses, or just wander through the wilderness.

Load in your own textures, randomize everything and see what happens or build high-res terrains out of low-res heightmaps.

Here are some key features of "Fractscape":

· Generate terrains instantly.
· A variety of controls for roughness, size, height, etc.
· Load in external heightmaps to control the basic shape of the terrain.
· Adjustable auto-texturing based on height and slope.
· Terrain resolution up to 4097x4097, texturemap resolution up to 2048x2048.
· Virtually unlimited undo/redo of almost everything, so you can go back to that cool landscape you just had.
· Load/save even the largest terrains as small Fractscape files - everything is procedurally generated.
· Export them as 8 or 16 bit heightmaps, or as .obj meshes (triangles or quads).
· Export texturemap as 4-channel .tiff splatmap, or as a solid-shaded .png.
· Explore terrains from a first-person view for an up-close look.
· Works great with Unity (and was made with Unity).

Limitations:

· While using this demo all features are available, with the exception of the file exporting options.

What's New in This Release: [ read full changelog ]

· Added arrow button to heightmap drawing window, which toggles a corresponding arrow in the terrain view so you can see a visual indication of the heightmap orientation.
· Can pan the view by using space bar + mouse button, which is useful for those with single button laptops.
· Can toggle GUI elements off and on by using ctrl-backspace; good for clean screenshots
· If water reflection is toggled off, the water is now a completely solid color, which makes it easier to remove in Photoshop for those doing image manipulation.
· Fixed bug where changing water level in detail preview mode would cause guide lines for moving texture heights etc. to be positioned wrongly.
· Fixed bug that prevented 4097x4097 heightmaps from being exported correctly.

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