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Fractscape 1.4 (for Mac)
Fractscape description
Create a wide variety of landscapes, with as much or as little control as you want.
Want to make the landscapes of your dreams in a fun and easy way? Here's your chance! Fractscape uses fractal terrain generation techniques to create a wide variety of landscapes, with as much or as little control as you want. Here are some key features of "Fractscape": Limitations: What's New in This Release: [ read full changelog ]
Export terrains for game engines or other uses, or just wander through the wilderness.
Load in your own textures, randomize everything and see what happens or build high-res terrains out of low-res heightmaps.
· Generate terrains instantly.
· A variety of controls for roughness, size, height, etc.
· Load in external heightmaps to control the basic shape of the terrain.
· Adjustable auto-texturing based on height and slope.
· Terrain resolution up to 4097x4097, texturemap resolution up to 2048x2048.
· Virtually unlimited undo/redo of almost everything, so you can go back to that cool landscape you just had.
· Load/save even the largest terrains as small Fractscape files - everything is procedurally generated.
· Export them as 8 or 16 bit heightmaps, or as .obj meshes (triangles or quads).
· Export texturemap as 4-channel .tiff splatmap, or as a solid-shaded .png.
· Explore terrains from a first-person view for an up-close look.
· Works great with Unity (and was made with Unity).
· While using this demo all features are available, with the exception of the file exporting options.
· Added arrow button to heightmap drawing window, which toggles a corresponding arrow in the terrain view so you can see a visual indication of the heightmap orientation.
· Can pan the view by using space bar + mouse button, which is useful for those with single button laptops.
· Can toggle GUI elements off and on by using ctrl-backspace; good for clean screenshots
· If water reflection is toggled off, the water is now a completely solid color, which makes it easier to remove in Photoshop for those doing image manipulation.
· Fixed bug where changing water level in detail preview mode would cause guide lines for moving texture heights etc. to be positioned wrongly.
· Fixed bug that prevented 4097x4097 heightmaps from being exported correctly.

